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Gamescom kerbal space program 2
Gamescom kerbal space program 2









gamescom kerbal space program 2

So what we're doing is overhauling the tutorials to make these concepts a little more intuitive."Ī lot of figuring out how to rework tutorials to teach scientific concepts was trial and error-"in true Kerbal fashion," Simpson said-but testing suggests the studio has found something that's working. "It doesn't require any specialized knowledge, it just requires interest. "We recognize that, while this game is challenging, and we have not made it any less challenging than the original game, the mastery of the physics concepts that are needed to do well in the game is something that I think almost anybody can do," Simpson said. Simpson said, as a player of the game for the last seven years, one of his biggest hurdles in sharing it with people was getting them through those early parts of the game. Building menus are clearer and better organized, for instance, and important concepts are taught to players with short animated visuals, instead of in text menus. Simpson said that Star Theory is overhauling the new player experience in Kerbal Space Program 2. The original Kerbal Space Program has a fairly tough-to-parse user interface, and the physics concepts it relies on can be complex and confusing. Star Theory is expanding on where players can go in Kerbal as they reach the later stages of the game, but for many players, it's the early portions that are tough to grasp. "I think people will find that their curiosity is rewarded," Simpson said, cryptically. It really changes especially the late parts of the progression in a pretty fundamental way."Įxpanding the distances you can cover and the worlds you can visit in Kerbal Space Program 2 raises one huge question, though: Is there something out there to find?

gamescom kerbal space program 2

"And these vehicles are big to carry enough fuel that you can burn halfway to the nearest star, flip, and then decelerate the other half of that journey, you're carrying a lot of fuel with you. "Whereas in the original game you would have been limited to what you could launch from the gravity well of Kerbin, now you can be building vehicles of arbitrary scale on orbit," Simpson told GameSpot. As you construct bases on other planets or even in orbit, you'll gain the ability to build huge vehicles at those colonies that you couldn't if you were stuck on your homeworld. The colony building system is directly tied to your ability to reach these strange new worlds, Simpson said. A lot of that exploration comes from the late-game expansion of Kerbal's tech trees, which open up new ship pieces and new technologies. Now Playing: Kerbal Space Program 2 Gameplay | Gamescom 2019Īs creative director Nate Simpson explained, a big part of the expansion of Kerbal Space Program is in the addition of new star systems that you'll now be able to reach and explore.

gamescom kerbal space program 2

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Gamescom kerbal space program 2